Add simple description to readme, fix formatting for ruleset 0.0.3

This commit is contained in:
ko 2025-02-09 21:53:40 -05:00
parent f32b068f6d
commit 5179559fbe
2 changed files with 15 additions and 14 deletions

View file

@ -1,2 +1,3 @@
# YATTRS # YATTRS
Basic framework for table-top roleplaying

View file

@ -1,4 +1,4 @@
#i YATTRS - Basic Rules set # YATTRS - Basic Rules set
*Yet Another Tabletop Roleplaying Game System* *Yet Another Tabletop Roleplaying Game System*
## Introduction ## Introduction
@ -14,17 +14,17 @@ YATTRS uses a cooperative style of play, often facilitating discussion between t
There are four immutable primary skills that govern categories of interaction: body, moving or perceiving with the body; mind, thinking or perceiving via thinking; profound, your gut reaction, or interaction with other planes and other planar beings; and Aura, imposing your will on the world. . A fifth setting-specific skill is recommended for immersion. For a fantasy-based story, this setting-specific skill could be spellslinging. For a cat-based adventure, this fifth trait could be the innate feral ability. These five skills are known as Primary Skills, which are associated with a proficiency: There are four immutable primary skills that govern categories of interaction: body, moving or perceiving with the body; mind, thinking or perceiving via thinking; profound, your gut reaction, or interaction with other planes and other planar beings; and Aura, imposing your will on the world. . A fifth setting-specific skill is recommended for immersion. For a fantasy-based story, this setting-specific skill could be spellslinging. For a cat-based adventure, this fifth trait could be the innate feral ability. These five skills are known as Primary Skills, which are associated with a proficiency:
* Novice * Novice
* Novice is the lowest possible proficiency. This proficiency represents a primary skill level in which the character is generally uninterested or seldomly used. Use 1d4 for skills associated with this proficiency. There are no additional upgrade dice to upgrade to the next proficiency. * Novice is the lowest possible proficiency. This proficiency represents a primary skill level in which the character is generally uninterested or seldomly used. Use 1d4 for skills associated with this proficiency. There are no additional upgrade dice to upgrade to the next proficiency.
* Studied * Studied
* Studied represents a primary skill proficiency in which the character has begun to take an interest, or has started to examine or train in the skill. Use 1d6 for skills associated with this proficiency. Use 1d20 upgrade dice for upgrade checks to the next proficiency. * Studied represents a primary skill proficiency in which the character has begun to take an interest, or has started to examine or train in the skill. Use 1d6 for skills associated with this proficiency. Use 1d20 upgrade dice for upgrade checks to the next proficiency.
* Proficient * Proficient
* Proficient represents a primary skill proficiency in which the character is considered average in the category. Use 1d8 for skills associated with this proficiency. Use 2d20 upgrade dice for upgrade checks to the next proficiency. * Proficient represents a primary skill proficiency in which the character is considered average in the category. Use 1d8 for skills associated with this proficiency. Use 2d20 upgrade dice for upgrade checks to the next proficiency.
* Advanced * Advanced
* Advanced represents a primary skill proficient in which the character has continually used after becoming Proficient and is considered to excel in the category to some capacity. Use 1d10 for skills associated with this proficiency. Use 3d20 upgrade dice for upgrade checks to the next proficiency. * Advanced represents a primary skill proficient in which the character has continually used after becoming Proficient and is considered to excel in the category to some capacity. Use 1d10 for skills associated with this proficiency. Use 3d20 upgrade dice for upgrade checks to the next proficiency.
* Expert * Expert
* Expert represents a primary skill proficiency in which the character is generally sought after for instruction by others looking to excel in their field.Use 1d12 for skills associated with this proficiency. Use 3d20 upgrade dice for upgrade checks to the next proficiency. * Expert represents a primary skill proficiency in which the character is generally sought after for instruction by others looking to excel in their field.Use 1d12 for skills associated with this proficiency. Use 3d20 upgrade dice for upgrade checks to the next proficiency.
* Legendary * Legendary
* Legendary represents a primary skill proficiency in which very few people can hope to achieve in a lifetime. Use 1d20 for skills associated with this proficiency. You cannot upgrade past Legendary proficiency. * Legendary represents a primary skill proficiency in which very few people can hope to achieve in a lifetime. Use 1d20 for skills associated with this proficiency. You cannot upgrade past Legendary proficiency.
When using skills to accomplish a task, you may use up to two skills under different primary skill umbrellas. When doing so, define the Enhanced Skill and the Enhancing Skill for the task. If the die rolled for the Enhanced Skill is the highest number, you may make an upgrade check for the associated primary skill. To pass the upgrade check, you must roll the higher number on all upgrade dice. When using skills to accomplish a task, you may use up to two skills under different primary skill umbrellas. When doing so, define the Enhanced Skill and the Enhancing Skill for the task. If the die rolled for the Enhanced Skill is the highest number, you may make an upgrade check for the associated primary skill. To pass the upgrade check, you must roll the higher number on all upgrade dice.
@ -32,19 +32,19 @@ Remember to discuss with the helper which skill you are using. The helper will a
There are seven Specificity Levels: There are seven Specificity Levels:
* Severe Hindrance * Severe Hindrance
* With a severe hindrance, subtract 3 from your overall skill check. * With a severe hindrance, subtract 3 from your overall skill check.
* Moderate Hindrance * Moderate Hindrance
* With a moderate hindrance, subtract 2 from your overall skill check. * With a moderate hindrance, subtract 2 from your overall skill check.
* Slight Hindrance * Slight Hindrance
* With a slight hindrance, subtract 1 from your overall skill check. * With a slight hindrance, subtract 1 from your overall skill check.
* No Hindrance/Usefulness * No Hindrance/Usefulness
* There is no change to your skill check when the skill is nether useful or a hindrance * There is no change to your skill check when the skill is nether useful or a hindrance
* Slightly Useful * Slightly Useful
* If the skill is slightly useful, add 1 to your overall skill check. * If the skill is slightly useful, add 1 to your overall skill check.
* Moderately useful * Moderately useful
* If the skill is moderately useful, add 2 to your overall skill check. * If the skill is moderately useful, add 2 to your overall skill check.
* Extremely Useful * Extremely Useful
* If the skill is extremely useful, add 3 to your overall skill check. * If the skill is extremely useful, add 3 to your overall skill check.
After adding all bonuses or penalties, the helper will compare the total to the Success Target of the task. You are considered to have succeeded if your total is greater than or equal to the Success Target. After adding all bonuses or penalties, the helper will compare the total to the Success Target of the task. You are considered to have succeeded if your total is greater than or equal to the Success Target.