Start to add armor, items.

This commit is contained in:
ko 2025-04-19 20:54:54 -04:00
parent 2ad5415cbf
commit b484122d49
5 changed files with 44 additions and 5 deletions

15
WebApp/Armor.py Normal file
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@ -0,0 +1,15 @@
from enum import Enum
from Item import Item
class ArmorLocation(Enum):
head = 0,
left_arm = 1
torso = 2
right_arm = 3
left_leg = 4
right_leg = 5
class Armor(Item):
def __init__(self, name:str, description:str, location : ArmorLocation):
self.BodyPart = location
Item.__init__(name, description)

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@ -1,4 +1,6 @@
from Skill import Skill from Skill import Skill
from Item import Item
from DicePool import DicePool
class Character: class Character:
def __init__(self, max_hp: int): def __init__(self, max_hp: int):
self.Body = Skill("Body") self.Body = Skill("Body")
@ -12,7 +14,7 @@ class Character:
self.Ideals = "" self.Ideals = ""
self.Bonds = "" self.Bonds = ""
self.Flaws = "" self.Flaws = ""
self.Inventory = "" #This should probably be a list of class items self.Inventory = list[Item]()
self.Backstory = "" self.Backstory = ""
self.Armor = "" self.Armor = ""
self.LegalTender = 0 self.LegalTender = 0
@ -32,5 +34,18 @@ class Character:
else: else:
self.LegalTender += amount_earned self.LegalTender += amount_earned
return True return True
def action(self, primary_skill: Skill, secondary_skill: Skill = None) ->:
action_pool = DicePool()
primary_skill.use(action_pool)
if seondary_skill is not None:
secondary_skill.use(action_pool)
action_pool.roll()
action_pool.clear()
except:

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@ -7,4 +7,9 @@ class DicePool:
def remove_from_pool(self, die : Die): def remove_from_pool(self, die : Die):
self.pool.remove(die) self.pool.remove(die)
def clear_pool(self): def clear_pool(self):
self.pool.clear() self.pool.clear()
def roll(self) -> int:
result:int = 0
for die in self.Pool:
result = result + die.roll()
return result

4
WebApp/Item.py Normal file
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@ -0,0 +1,4 @@
class Item:
def __init__(self, name: str, description: str):
self.Name = name
self.description = description

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@ -1,7 +1,7 @@
import DicePool import DicePool
from Die import Die from Die import Die
from enum import Enum from enum import Enum
from DicePool import DicePool
class Skill: class Skill:
class ProficiencyLevel(Enum): class ProficiencyLevel(Enum):
novice = 0 novice = 0
@ -17,8 +17,8 @@ class Skill:
self.SkillDice = Die(4) self.SkillDice = Die(4)
self.ProficiencyPool = list[Die]() self.ProficiencyPool = list[Die]()
self.ProficiencyPool.append(Die(1)) self.ProficiencyPool.append(Die(1))
def use(self): def use(self, pool : DicePool):
return self.SkillDice.roll() pool.add_to_pool(self.SkillDice)
def upgrade_skill(self): def upgrade_skill(self):
num_pass = 0 num_pass = 0
if len(self.ProficiencyPool)>0: if len(self.ProficiencyPool)>0: